﻿// <copyright file="IAttacker.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.GameLogic
{
    using MUnique.OpenMU.AttributeSystem;

    /// <summary>
    /// Interface for an object which can attack.
    /// </summary>
    public interface IAttacker : IIdentifiable, ILocateable
    {
        /// <summary>
        /// Gets the attributes.
        /// </summary>
        IAttributeSystem Attributes { get; }
    }
}